


The characters all speak a nonsense animal language which is not translated into subtitles while they speak, with a narrator coming in once they are done speaking to translate what was said. The next issue I had early on was with the NPC interactions. I would have preferred to be able to choose a more well rounded character, but be able to max out the stats I wanted in one way or another. The further you went into one category, the more unpleasant your character began to appear. I appreciate the idea, but ultimately wish that I could choose the two separate from each other. A balanced character has a balanced appearance. Smarter characters have huge heads but smaller bodies. Stronger characters are larger, but have smaller heads. The character appearance customization is directly linked to the stats you choose to go with at the start. My first issue with Biomutant came immediately after starting, although this aspect of the game was not a surprise. They advertised an ocean of content, but unfortunately, that ocean only ended up being an inch deep. All of the pre-release trailers and gameplay showcases certainly leaned into this, and it really looked like Biomutant was going to be the sleeper hit of 2021. On paper, Biomutant seems like the perfect blend of Fable, Borderlands, and Fallout, with a sprinkling of Shadow of War and some John Woo/Max Payne bullet-time.
